In a collaboration with Wildspire Miniatures, we have created some free-access homebrew fan content for Dungeons & Dragons 5th edition.
Sol’an, a world caught halfway between the Blessed Fields of Elysium, the idyllic plane of absolute neutral good, and the dark void beyond, has fallen into constant turmoil. The forces for good, led by the Sunguard Paladins of Pelor, must be ever ready to defend the Nations of Light from the darkness that encroaches across the Barrier Sea to the south.
In the north, the empires of goodly races are bathed in the warming light of Pelor, with the Sunguard Cathedral centrally resting atop the Golden Peak Mountains. In the south, monster cities led by evil denizens outlie the massive crater that swallows the southern pole.
Sol'an is a world caught just outside the edge of Elysium, the idyllic neutral good plane protected by the guardinal races among other celestial beings and gods. Boiler Bay is a significant location in the world's history, as it was the battle of Boiler Bay that ended the dark invasion of Bel, the Warlord's forces.
The Sunguard Cathedral, a setting in our D&D5e homebrew world Sol'an.
Avoral are the bird-like guardinals of Elysium, often found within Eronia flying free with their leader Sathia, the Sky Duchess. Migration from the Blessed Fields has grounded these celestial beings (now flightless), yet their keen eyesight
and endless devotion to the dominance of good remain strong. Avoral of the Raven Flock are studious practitioners of magic and science, as well as master tacticians and military philosophers. The natural desire for flight, however, turn the most fanatic avoral back to home to join the ranks of the Sky Lance Acolytes. As a reward for a life devoted to the fight against evil, these chosen will have their wings reborn in flight forevermore.
These lionfolk originate from within the Blessed Fields of Elysium under the reign of their prince, Talisid the Celestial Lion. Always neutral good, they tirelessly pursue defending the tenets of good and defeating the forces of evil. The highborn have abandoned the savagery of their ancestry, tending towards nobility and military service as paladins of many good pantheons. The tribal leonal prioritize family and faith, rejecting advanced civilization and large crowds. Overall, this race holds the respect of all within Elysium and surrounding worlds, often seen as the unofficial leaders of the angelic guardinal races.
The wolf-like guardinals of Elysium have maintained a longstanding presence within the armies of angels that fight the hordes of evil. Their wolf ancestry and pack mentality make them the preferred forward scouts for good, as well as
tracking down lingering malevolent agents. Originally led by Duke Lucan, Kharash the Stalker now holds the prestigious position among the Five Companions of Talisid. Light-Bringer wolfkin work within the societies and armies of good, and actively hunt evil to protect those in the light. However, the lupinal’s fervent pursuit of evil has caused several packs to delve deep into evil lands. Although their mind and faith are untainted, their time away from the light has undoubtedly changed them. Lupinal are touted for their agility and finesse, as well as their powerful tracking ability through scent.
Join us on Wednesday nights @ 6 PM PST as our heroes navigate the politics and dangers of Gorespire Keep.
The adventure begins as the sun rises...
We have revised and upgraded our core setting PDF (The Heroes of Sol'an). Download the stunning 68-page PDF below.
This 64 page PDF acts as the primary resource for Sol'an. It contains all of the setting information for developed locations as well as the guardianal playable races and the Oath of the Guardinal paladin subclass. Finally, this document contains a small level 1 adventure guiding the newly created PCs into the sewers of Boiler Bay.
This 70 page PDF takes the campaign to a new continent across the Barrier Sea. The campaign setting includes the 5 ruling houses of GSK, merchants, and NPCs. There are SIX additional short NPC-based quest modules (LEVELS 7-10) featuring the Wildspire Heroic Townsfolk Miniatures.
This 62 page PDF takes place in the small market and farming town of Greenhill. The campaign setting includes NPCs, merchants, and geography. There are SIX additional short NPC-based quest modules (LEVELS 4-7) featuring the Wildspire Heroic Townsfolk Miniatures.
This 61 page PDF introduces the city of Boiler Bay, the campaign starting location within Sol'an. It includes a brief history, geography, NPCs, and SIX short quest modules (LEVELS 1-4) involving SIX of the Wildspire Heroic Townsfolk Miniatures!
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